Game&Rules

1. The Game
  1. The attacking team must start with a tap from the middle of the field.  They may only start once the defensive team and the referee is ready.
  2. The defending team must be back 10 metres for the start of play, and after each touchdown.
  3. After a team scores, the play begins again with a tap in the middle.
  4. The person who takes the role of dummy half can cross the try-line but not score.
  5. If the dummy half is touched while possessing the ball, it is a turnover.
  6. After being touched, the player touched must roll the ball between their legs.
  7. The defending players can move forward as soon as the ball has left the hands of the player affecting the rollball.
  8. The attacking team continues playing until they have had 6 touches.
  9. After touching the attacking player with the ball, all defending team members must retreat 5 metres.
2. Passing

A player in possession may pass, flick, knock, throw or otherwise deliver the ball to any other onside player in the attacking team.

Forward Pass

A player in possession is not to pass, flick, knock, throw or otherwise propel the ball in a forward direction.  A player who in attempting to control the ball, juggles or knocks the ball forward is not to be penalized, provided the player regains the ball.

Ruling

A penalty awarded to the non-offending team at the mark where the ball was passed, flicked, knocked, thrown or otherwise propelled forward.

Explanatory Notes

  1. A penalty is to result from a forward pass even if the receiver was in an onside position prior to the pass.
  2. A forward pass is to be penalised even if the ball goes to ground or if it is after the last (6th) touch.

Passing into Opposition

A player who passes the ball at or towards a defending player and thereby causing the ball to go to the ground shall lose possession.  However if the defending player attempts to catch the ball or play the ball and the ball goes to ground the attacking team retains possession.

Play is restarted at the mark, where the ball goes to ground or at the position of greatest advantage to the non-offending team.  The touch count is restarted.

Passing after Touch

A player is not to pass or otherwise deliver the ball after a touch has been effected.

Ruling

A penalty awarded to the defending team at the mark where the touch occurred.

Explanatory Notes

  1. A defending players effect a touch after an attacking player has delivered the ball, play continues and ‘play on’ is called by the referee.
  2. Players who pass or otherwised deliver the ball after a touch has been effected will be penalised even if:(i)    it is after the last (6th) touch

    (ii)   the ball goes to ground

    (iii)  it occurs after a touch is effected onthe dummy half.

3. Rollball

The attacking player is to position on the mark, face the opponent’s (defending) scoreline, be paralled to the sidelines and roll the ball backwards along the ground between the feet a distance of not more than 1 metre.  Once the ball is placed on the mark, the attacking player may step forward over the ball.  The player performing the rollball cannot retrieve the ball.  There is no requirement for the ball to be picked up to commence the rollball, but the rollball must be performed on the mark.

Plays that require a rolball:

  • 6 TouchesAfter being touched 6 times the ball is handed over to the other side.
  • Dummy Half TouchedIf the dummy half is touched while possessing the ball it is a turnover.
  • Ball to GroundWhen the ball is dropped on the ground it is a turnover.
  • TurnoverWhen the attacking side loses the ball to the opposition.
  • No ControlWhen the ball is thrown, dropped, knocked on, in a touch.
  • Out of BoundsIf a player runs out of the field of play before getting touched.
4. Penalty

Plays that require a tap ball (ball on the ground – let go of the ball – touch the ball with your foot – pick up the ball):

  • Offside

    If the defending players do not retreat 5 metres, they are offiside.

  • Strong Touch

    If a touch is considered to be too strong.

  • Forward Pass

    When the ball is passed in front of the player who possessed the ball.

  • Touch and Pass

    When the person who is touched then passes the ball.

  • Rollball off the Mark

    If a player is touched and plays the ball off the mark,

  • Voluntary Rolled Ball or No Touch

    When the player is not touched and rolls the ball between the legs.

  • More than a Metre

    The ball must NOT be rolled more than one metre.

  • Shepherd or Obstruction

    Obstructing a touch from the defending side.

  • Deviation

    When a defender changes their direction before retreating straight back 5 metres.

  • Minor Offences

    Bickering with refs, shouldering, leg trips ….. the referee will initiate an automatic penalty at their own discretion.

 

Playing as the referee will yellow card the player and have that player move to the sin bin for a period of 5 minutes without replacement (sin bin – opposition’s dead ball line).

  • Foul play of any nature

    (the referee being the sole judge) will result in the offending player being sent from the field without replacement.

When someone is penalised, their team must then retreat 10 metres.

Important Note

In an attempt to encourage a free-flowing match, referees should warn offisde players (or teams) and use tthe advantage rule as applicable (e.g. If a warned offside player moves to make a touch, the referee may call “play on” rather than stop play and penalise the offender).  However, if the referee hasn’t warned the player (or team) he cannot call “play on” and must allow the touch.

5. Offside

Attacking TeamA player in the attacking team is offisde when that player is in front of the player who has possession or who last had possession.  In general play, offside attacking players who interfere with play should be penalised.Attaching Player offside at tapAttacking players are to remain onside at a tap until the ball has been tapped.

Ruling

A change of possession at the mark and play will recommence with a rollball.

Defending Team

A player of the defending team is offside when:

  1. They are not 10 metres from the mark for the commencement and recommencement of play.
  2. They are not 5 metres from the mark for a rollball or on or behind their defending scoreline.
  3. They are not 10 metres from the mark for a penalty or on or behind their defending scoreline.

Ruling

A penalty awarded to the attacking team in accordance with the above Rules.

Explanatory Notes

A defending player must have both feet on the defending scoreline to be onside when a rollball occurs with 5 metres or a penalty is awarded with 10 metres of the player’s scoreline.
6. Obstruction

Players of the attacking team are not to obstruct defending players from attempting to effect a touch.  A player in possession must not run or otherwise move behind the referee or other players in the attacking team in an attempt to avoid a touch.  Obstruction here is defined as a deliberate attempt by an attacking player to gain an unfair advantage by preventing a player from effect a touch.

Ruling

A penalty awarded to the defending team at the mark where the offence occurred.

Explanatory Notes

  1. If the player in possession notices an obstruction by a teammate, the player may stop and wait to be touched without being penalised.
  2. Accepted sub-unit skill such as wraps or run-around do not constitute an obstruction.
  3. If a player in possession or a defender runs into the referee or the referee runs into either of the players, “play on” should result if there is no advantage either way.  However, if the incident has an effect on the proceedings, a rollball should be called with no effect on the touch count.
7. Referee Signals